// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __VisualEffect_sparkle_H__ #define __VisualEffect_sparkle_H__ typedef struct VisualEffect_sparkle VisualEffect_sparkle; #define VisualEffect_sparkle_superclass VisualEffect #include "PROJECT_NAME/VisualEffect.h" #define VisualEffect_sparkle_ivars \ VisualEffect_ivars \ \ Vector2i tilePosition; \ double elapsedTime; #define VisualEffect_sparkle_vtable(self_type) \ VisualEffect_vtable(self_type) stemobject_declare(VisualEffect_sparkle) VisualEffect_sparkle * VisualEffect_sparkle_create(Vector2i tilePosition); bool VisualEffect_sparkle_init(VisualEffect_sparkle * self, Vector2i tilePosition); void VisualEffect_sparkle_dispose(VisualEffect_sparkle * self); void VisualEffect_sparkle_update(VisualEffect_sparkle * self, double deltaTime); bool VisualEffect_sparkle_isFinished(VisualEffect_sparkle * self); void VisualEffect_sparkle_writeVertices(VisualEffect_sparkle * self, Vector2f offset, VertexIO * vertexIO); #endif