// Copyright (c) 2023 Alex Diener. All rights reserved. #include "PROJECT_NAME/VisualEffect.h" #define stemobject_implementation VisualEffect stemobject_vtable_begin(); stemobject_vtable_entry(dispose); stemobject_vtable_entry(update); stemobject_vtable_entry(isFinished); stemobject_vtable_entry(listRenderables); stemobject_vtable_entry(writeVertices); stemobject_vtable_end(); VisualEffect * VisualEffect_create(void) { stemobject_create_implementation(init) } bool VisualEffect_init(VisualEffect * self) { call_super(init, self); return true; } void VisualEffect_dispose(VisualEffect * self) { call_super_virtual(dispose, self); } void VisualEffect_update(VisualEffect * self, double deltaTime) { } bool VisualEffect_isFinished(VisualEffect * self) { return false; } void VisualEffect_listRenderables(VisualEffect * self, RenderableIO * renderableIO, int drawOrderOffset, Rect4i clipBounds) { } void VisualEffect_writeVertices(VisualEffect * self, Vector2f offset, VertexIO * vertexIO) { }