// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __Sprites_H__ #define __Sprites_H__ #include "tileset/SpriteCollection.h" typedef enum SpriteType { SPRITE_NONE = 0, #define DEFINE_SPRITE(sprite_id, sprite_constant) \ sprite_constant = sprite_id, #include "PROJECT_NAME/Sprite_list.h" } SpriteType; #undef DEFINE_SPRITE #endif