// (sprite_id, sprite_constant) DEFINE_SPRITE(1, SPRITE_ID_PLAYER_NORTH) DEFINE_SPRITE(2, SPRITE_ID_PLAYER_EAST) DEFINE_SPRITE(3, SPRITE_ID_PLAYER_SOUTH) DEFINE_SPRITE(4, SPRITE_ID_PLAYER_WEST) DEFINE_SPRITE(5, SPRITE_ID_TOKEN) DEFINE_SPRITE(6, SPRITE_ID_WALL_CRUMBLY) DEFINE_SPRITE(7, SPRITE_ID_WALL_DESTROYED) DEFINE_SPRITE(8, SPRITE_ID_CHECKPOINT_INACTIVE) DEFINE_SPRITE(9, SPRITE_ID_CHECKPOINT_ACTIVE) DEFINE_SPRITE(10, SPRITE_ID_SPARKLE) DEFINE_SPRITE(11, SPRITE_ID_WALL_CRAWLER_NORTH) DEFINE_SPRITE(12, SPRITE_ID_WALL_CRAWLER_EAST) DEFINE_SPRITE(13, SPRITE_ID_WALL_CRAWLER_SOUTH) DEFINE_SPRITE(14, SPRITE_ID_WALL_CRAWLER_WEST) DEFINE_SPRITE(15, SPRITE_ID_WALL_CRAWLER_DETACHED_NORTH) DEFINE_SPRITE(16, SPRITE_ID_WALL_CRAWLER_DETACHED_EAST) DEFINE_SPRITE(17, SPRITE_ID_WALL_CRAWLER_DETACHED_SOUTH) DEFINE_SPRITE(18, SPRITE_ID_WALL_CRAWLER_DETACHED_WEST) DEFINE_SPRITE(19, SPRITE_ID_PUSH_BLOCK) DEFINE_SPRITE(20, SPRITE_ID_MULTIPUSH_BLOCK) DEFINE_SPRITE(21, SPRITE_ID_MOUSEOVER)