// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __RoomVisual_H__ #define __RoomVisual_H__ #include "renderer/VertexIO.h" #include "PROJECT_NAME/RoomState.h" #include "tileset/TileMapVisual.h" struct RoomVisual_layer { RoomLayerType type; TileMapVisual * visual; }; typedef struct RoomVisual { unsigned int layerCount; struct RoomVisual_layer * layers; } RoomVisual; RoomVisual * RoomVisual_create(RoomState * roomState); void RoomVisual_dispose(RoomVisual * self); RoomVisual * RoomVisual_copy(RoomVisual * self); void RoomVisual_draw(RoomVisual * self, Vector2f offset, VertexIO * vertexIO); #endif