// Copyright (c) 2023 Alex Diener. All rights reserved. #include "PROJECT_NAME/Atoms.h" #include "PROJECT_NAME/InputMapDefaults.h" #include "shell/ShellKeyCodes.h" void bindDefaultActions(InputMap * inputMap) { InputMap_bindKey(inputMap, ATOM_input_left, KEY_CODE_LEFT_ARROW); InputMap_bindKey(inputMap, ATOM_input_right, KEY_CODE_RIGHT_ARROW); InputMap_bindKey(inputMap, ATOM_input_up, KEY_CODE_UP_ARROW); InputMap_bindKey(inputMap, ATOM_input_down, KEY_CODE_DOWN_ARROW); InputMap_bindKey(inputMap, ATOM_input_wait, KEY_CODE_SPACE); InputMap_bindKey(inputMap, ATOM_input_left, KEY_CODE_NUMPAD_4); InputMap_bindKey(inputMap, ATOM_input_right, KEY_CODE_NUMPAD_6); InputMap_bindKey(inputMap, ATOM_input_up, KEY_CODE_NUMPAD_8); InputMap_bindKey(inputMap, ATOM_input_down, KEY_CODE_NUMPAD_2); InputMap_bindKey(inputMap, ATOM_input_wait, KEY_CODE_NUMPAD_5); InputMap_bindKey(inputMap, ATOM_input_interact, KEY_CODE_X); InputMap_bindKey(inputMap, ATOM_input_undo, KEY_CODE_BACKSPACE); InputMap_bindKey(inputMap, ATOM_input_undo, KEY_CODE_Z); InputMap_bindKey(inputMap, ATOM_input_redo, KEY_CODE_C); InputMap_bindKey(inputMap, ATOM_input_reset, KEY_CODE_R); InputMap_bindKey(inputMap, ATOM_input_pause, KEY_CODE_ESCAPE); InputMap_bindKey(inputMap, ATOM_input_save, KEY_CODE_F5); InputMap_bindKey(inputMap, ATOM_input_load, KEY_CODE_F9); InputMap_bindKey(inputMap, ATOM_input_menu_left, KEY_CODE_LEFT_ARROW); InputMap_bindKey(inputMap, ATOM_input_menu_right, KEY_CODE_RIGHT_ARROW); InputMap_bindKey(inputMap, ATOM_input_menu_up, KEY_CODE_UP_ARROW); InputMap_bindKey(inputMap, ATOM_input_menu_down, KEY_CODE_DOWN_ARROW); InputMap_bindKeyWithModifiers(inputMap, ATOM_input_menu_next, KEY_CODE_TAB, 0); InputMap_bindKeyWithModifiers(inputMap, ATOM_input_menu_previous, KEY_CODE_TAB, MODIFIER_SHIFT_BIT); InputMap_bindKey(inputMap, ATOM_input_menu_accept, KEY_CODE_ENTER); InputMap_bindKey(inputMap, ATOM_input_menu_accept, KEY_CODE_SPACE); InputMap_bindKey(inputMap, ATOM_input_menu_accept, KEY_CODE_Z); InputMap_bindKey(inputMap, ATOM_input_menu_cancel, KEY_CODE_ESCAPE); InputMap_bindKey(inputMap, ATOM_input_menu_cancel, KEY_CODE_BACKSPACE); InputMap_bindKey(inputMap, ATOM_input_menu_cancel, KEY_CODE_X); InputMap_bindKey(inputMap, ATOM_input_menu_alternate, KEY_CODE_C); InputMap_bindKey(inputMap, ATOM_input_menu_alternate, KEY_CODE_SLASH); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_left, GAMEPAD_DPAD_X, -1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_right, GAMEPAD_DPAD_X, 1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_up, GAMEPAD_DPAD_Y, 1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_down, GAMEPAD_DPAD_Y, -1); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_wait, GAMEPAD_BOTTOM_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_interact, GAMEPAD_LEFT_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_undo, GAMEPAD_RIGHT_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_redo, GAMEPAD_RIGHT_STICK_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_reset, GAMEPAD_TOP_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_pause, GAMEPAD_RIGHT_CENTER_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_save, GAMEPAD_LEFT_FRONT_SHOULDER); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_load, GAMEPAD_RIGHT_FRONT_SHOULDER); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_left, GAMEPAD_DPAD_X, -1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_right, GAMEPAD_DPAD_X, 1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_up, GAMEPAD_DPAD_Y, 1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_down, GAMEPAD_DPAD_Y, -1); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_menu_previous, GAMEPAD_LEFT_FRONT_SHOULDER); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_menu_next, GAMEPAD_RIGHT_FRONT_SHOULDER); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_menu_accept, GAMEPAD_BOTTOM_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_menu_cancel, GAMEPAD_RIGHT_FACE_BUTTON); InputMap_bindLogicalButtonAction(inputMap, ATOM_input_menu_alternate, GAMEPAD_LEFT_FACE_BUTTON); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_scroll_down, GAMEPAD_RIGHT_STICK_Y, -1); InputMap_bindLogicalAxisAction(inputMap, ATOM_input_menu_scroll_up, GAMEPAD_RIGHT_STICK_Y, 1); }