// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __Globals_H__ #define __Globals_H__ #include "font/BitmapFont2.h" #include "gamemath/PCGRandom.h" #include "gamemath/Vector2f.h" #include "PROJECT_NAME/GameSession.h" #include "renderer/Renderer.h" #include "renderer/ShaderConfiguration.h" #include "renderer/Texture.h" #include "shadercollection/ShaderConfiguration2DMultitexture.h" #include "tileset/ImageCollection.h" #include "tileset/SpriteCollection.h" #include "tileset/TilesetAdjacencyBlendMap.h" #include "tileset/TilesetEditData.h" #include "uitoolkit/UIAppearance.h" #include "uitoolkit/UITypeface_BitmapFont2.h" #include "uitoolkit/UIToolkitContext.h" extern unsigned int g_viewWidth; extern unsigned int g_viewHeight; extern float g_viewRatio; extern float g_scaleFactor; extern Vector2f g_lastMousePosition; extern Renderer * g_renderer; extern RenderTarget * g_renderTarget; extern unsigned int g_audioSampleRate; extern GameSession * g_gameSession; extern Texture * g_texture; extern UIAppearance g_uiAppearance; extern UIToolkitContext g_uiContext; extern BitmapFont2 * g_font17pt; extern UITypeface_BitmapFont2 * g_uiTypeface; extern ImageCollection * g_imageCollection; extern TilesetEditData * g_tileset; extern HashTable * g_tileProperties; extern TilesetAdjacencyBlendMap * g_blendMap; extern SpriteCollection * g_spriteCollection; extern Texture * g_imageCollectionTexture; extern ShaderUniformConfiguration g_projectionUniform; extern ShaderConfiguration2DMultitexture * g_shaderConfiguration; extern Rect4f g_whiteAtlasEntry; extern pcg_state g_pcgState; #endif