// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __GameEntities_H__ #define __GameEntities_H__ #include "PROJECT_NAME/GameEntity.h" #include typedef uint16_t GameEntityTypeID; #define GameEntityType_unknown 0 GameEntityTypeID getEntityTypeFromVtable(compat_type(GameEntity *) entity); struct GameEntity_vtableStruct * getVtableFromEntityType(GameEntityTypeID typeID); #endif