// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __FileUtilities_H__ #define __FileUtilities_H__ #include "3dmodelio/TextureAtlasData.h" #include "bitmapimage/BitmapImage.h" #include "tileset/ImageCollection.h" #include "tileset/SpriteCollection.h" #include "tileset/TileMapEditData.h" #include "tileset/TilesetAdjacencyBlendMap.h" #include "tileset/TilesetEditData.h" #include "tileset/TileZoneMap.h" #include "utilities/FileBundle.h" bool unpackImageCollectionBundle(FileBundle * bundle, ImageCollection ** outImageCollection, BitmapImage ** outAtlasImage, TextureAtlasData ** outAtlasData); TilesetEditData * readTilesetEditData(const void * data, size_t size); TilesetAdjacencyBlendMap * readTilesetAdjacencyBlendMapData(const void * data, size_t size); SpriteCollection * readSpriteCollectionData(const void * data, size_t size, ImageCollection * imageCollection); TileMapEditData * readTileMapEditData(const void * data, size_t size); TileZoneMap * readTileZoneMap(const void * data, size_t size); #endif