// Copyright (c) 2023 Alex Diener. All rights reserved. #ifndef __EntityComponent_pusher_H__ #define __EntityComponent_pusher_H__ typedef struct EntityComponent_pusher EntityComponent_pusher; #define EntityComponent_pusher_superclass GameEntityComponent #include "PROJECT_NAME/GameEntityComponent.h" #define EntityComponent_pusher_ivars \ GameEntityComponent_ivars #define EntityComponent_pusher_vtable(self_type) \ GameEntityComponent_vtable(self_type) stemobject_declare(EntityComponent_pusher) EntityComponent_pusher * EntityComponent_pusher_create(void); bool EntityComponent_pusher_init(EntityComponent_pusher * self); void EntityComponent_pusher_dispose(EntityComponent_pusher * self); #endif