// Copyright (c) 2023 Alex Diener. All rights reserved. #include "PROJECT_NAME/EntityComponent_attack.h" #define stemobject_implementation EntityComponent_attack stemobject_vtable_begin(); stemobject_vtable_entry(dispose); stemobject_vtable_entry(initCopy); stemobject_vtable_end(); EntityComponent_attack * EntityComponent_attack_create(AttackType type) { stemobject_create_implementation(init, type) } bool EntityComponent_attack_init(EntityComponent_attack * self, AttackType type) { call_super(init, self); self->type = type; return true; } void EntityComponent_attack_dispose(EntityComponent_attack * self) { call_super_virtual(dispose, self); } void EntityComponent_attack_initCopy(EntityComponent_attack * self, compat_type(GameEntityComponent *) originalUntyped) { call_super_virtual(initCopy, self, originalUntyped); EntityComponent_attack * original = originalUntyped; self->type = original->type; }