// Copyright (c) 2023 Alex Diener. All rights reserved.

#ifndef __Sprites_H__
#define __Sprites_H__

#include "tileset/SpriteCollection.h"

typedef enum SpriteType {
	SPRITE_NONE = 0,
#define DEFINE_SPRITE(sprite_id, sprite_constant) \
	sprite_constant = sprite_id,
#include "PROJECT_NAME/Sprite_list.h"
} SpriteType;
#undef DEFINE_SPRITE

#endif
