//           (sprite_id, sprite_constant)
DEFINE_SPRITE(1,         SPRITE_ID_PLAYER_NORTH)
DEFINE_SPRITE(2,         SPRITE_ID_PLAYER_EAST)
DEFINE_SPRITE(3,         SPRITE_ID_PLAYER_SOUTH)
DEFINE_SPRITE(4,         SPRITE_ID_PLAYER_WEST)
DEFINE_SPRITE(5,         SPRITE_ID_TOKEN)
DEFINE_SPRITE(6,         SPRITE_ID_WALL_CRUMBLY)
DEFINE_SPRITE(7,         SPRITE_ID_WALL_DESTROYED)
DEFINE_SPRITE(8,         SPRITE_ID_CHECKPOINT_INACTIVE)
DEFINE_SPRITE(9,         SPRITE_ID_CHECKPOINT_ACTIVE)
DEFINE_SPRITE(10,        SPRITE_ID_SPARKLE)
DEFINE_SPRITE(11,        SPRITE_ID_WALL_CRAWLER_NORTH)
DEFINE_SPRITE(12,        SPRITE_ID_WALL_CRAWLER_EAST)
DEFINE_SPRITE(13,        SPRITE_ID_WALL_CRAWLER_SOUTH)
DEFINE_SPRITE(14,        SPRITE_ID_WALL_CRAWLER_WEST)
DEFINE_SPRITE(15,        SPRITE_ID_WALL_CRAWLER_DETACHED_NORTH)
DEFINE_SPRITE(16,        SPRITE_ID_WALL_CRAWLER_DETACHED_EAST)
DEFINE_SPRITE(17,        SPRITE_ID_WALL_CRAWLER_DETACHED_SOUTH)
DEFINE_SPRITE(18,        SPRITE_ID_WALL_CRAWLER_DETACHED_WEST)
DEFINE_SPRITE(19,        SPRITE_ID_PUSH_BLOCK)
DEFINE_SPRITE(20,        SPRITE_ID_MULTIPUSH_BLOCK)
DEFINE_SPRITE(21,        SPRITE_ID_MOUSEOVER)
