#pragma once#include <Carbon/Carbon.h>#define NUMBEROFSOUNDS 10#define NUMBEROFSOUNDCHANNELS 8#define PLAYERSHOTSOUND 0#define ENEMYSHOTSOUND 1#define ROCKETTARGETSOUND 2#define EXPLOSIONSOUND 3#define IMPACTSOUND 4#define LAUNCHROCKETSOUND 5#define ROCKETEXPLODESOUND 6#define PLAYERHITSOUND 7#define ENEMYHITSOUND 8#define GETPOWERUPSOUND 9typedef struct VSound {  short ResID;  SndListHandle sndList;} VSound;typedef struct VSoundManager {  int NumberOfSounds;  VSound * Sounds;  SndChannelPtr SoundChannels[NUMBEROFSOUNDCHANNELS];  short CurrentSoundChannel;  Boolean SoundAvailable;} VSoundManager;void InitSoundManager(VSoundManager * sm);void CleanUpSoundManager(VSoundManager * sm);void SuspendSoundManager(VSoundManager * sm);void ResumeSoundManager(VSoundManager * sm);OSErr LoadSound(VSound * s, int ResID);void CleanUpSound(VSound * s);OSErr AllocateSoundChannels(VSoundManager * sm);void CleanUpSoundChannels(VSoundManager * sm);void PlaySound(VSoundManager * sm, int soundID);Boolean AnySoundsPlaying(VSoundManager * sm);VSoundManager * GetSoundManager(void);