#define GAMEVERSION 1.0 #include "GameManager.h" #ifndef __MWERKS__ #include "Camera.c" #include "Console.c" #include "Enemies.c" #include "Explosion.c" #include "GameManager.c" #include "MenuManager.c" #include "ModelManager.c" #include "ObjectManager.c" #include "ObjectWrapper.c" #include "PhysicsManager.c" #include "Powerups.c" #include "Quaternions.c" #include "Vectors.c" #include "VectorText.c" #include "Weapons.c" #include "WindowManager.c" #include "WorldManager.c" #include "InterfaceManager.c" #include "Settings.c" #include "LevelManager.c" #include "SoundManager.c" #endif int main(void) { VGame g; InitGame(&g); RunApplicationEventLoop(); CleanUpGame(&g); return 0; }