#pragma once#include "gl.h"#include "glu.h"#include <Carbon.h>#include <QuickTime.h>#include "WindowManager.h"#include "VectorText.h"#include "Settings.h"#define TITLEMOVE 0.375#define FADESPEED1 0.00024#define FADESPEED2 0.0001#define FADESPEED3 0.00006typedef struct VInterface{	GLuint SplashTexture;	GLint SplashDisp;	float SplashAlpha;		float TitleAlpha;	float TitleMovement;	char * Title;	Boolean TitleDone;	struct	{		Boolean Play;		Boolean Prefs;		Boolean Quit;	} TitleOver;		Boolean SplashUp;		VWindow * w;} VInterface;void InitInterface(VInterface * i, VWindow * w, void * g);void RunInterface(VInterface * i, float interval);void DrawInterface(VInterface * i);