#pragma once #define INITIALROCKETS 10 #define INITIALSHIELDS 10.0 #define MAXROCKETS 50 #define MAXSHIELDS 100.0 typedef struct VPlayer VPlayer; typedef struct VConsole VConsole; #include "ModelManager.h" #include "VectorText.h" struct VPlayer { int NumRockets; int Shields; Boolean HasTurbo; Boolean HasMachineGun; }; struct VConsole { VModel CockpitModel; VPlayer * p; int * f; Boolean Paused; }; void InitConsole(VConsole * c, VPlayer * p, int * FramesPerSecond); void CleanUpConsole(VConsole * c); void DrawConsole(VConsole * c);