#pragma oncetypedef struct VCamera VCamera;#include "Quaternions.h"#include "gl.h"#include "glu.h"struct VCamera{	Vector Position;	Vector Look;	Vector Up;};void ApplyCamera(VCamera * c);void InitCamera(VCamera * c);void OffsetCamera(VCamera * c, Vector * offset, float interval);void RotateCamera(VCamera * c, Vector * rotate, float interval);void ForwardsVector(VCamera * c, float Distance, Vector * Forwards);