#pragma once#define CAMERASPEED 0.001#define ROTATESPEED 0.0005#define STATIONARY 0#define FORWARDS 1#define BACKWARDS 2#define LEFT 4#define RIGHT 8#define UP 16#define DOWN 32#define ROLLLEFT 64#define ROLLRIGHT 128#define STOP 256#define MENU 0#define PLAYING 1typedef struct VGame VGame;#include "WindowManager.h"#include "MenuManager.h"#include "WorldManager.h"#include "InterfaceManager.h"#include "Vectors.h"#include "Settings.h"struct VGame{	EventLoopTimerRef timerRef;	VWindow w;	VMenu m;	VWorld world;	VInterface Interface;	VSettings Settings;		int Direction;	int Rotation;	int Status;		int FrameTimer;	int Frames;	int FramesPerSecond;		UnsignedWide lastTime;		Boolean Paused;};void InitGame(VGame * g);void RunGame(VGame * g);void CleanUpGame(VGame * g);void SwitchMode(VGame * g, int Mode);