#pragma once#include "Vectors.h"#include "Console.h"#include "Quaternions.h"#include "Camera.h"#include "ObjectWrapper.h"#include "PhysicsManager.h"#include "LevelManager.h"#include "glu.h"#define PLAYERSHIPRADIUS 0.4#define ALPHAFILL 0.017647059#define NUMLEVELS 1typedef struct VWorld {	VObject CrossHair;		/*VObject Environment;	VObject Walls;*/		VObjectWrapper * Objects;		int CurrentLevel;	VLevel Levels[NUMLEVELS];		VCamera Camera;	VPhysics Physics;	VConsole Console;	VPlayer Player;} VWorld;void InitPlayer(VPlayer * p);void InitWorld(VWorld * world);void AddWeapon(VWorld * world, int Type);void CleanUpWorld(VWorld * world);void DrawCrossHair(VWorld * world);void RunWorld(VWorld * world, float interval);void DrawWorld(VWorld * world, float interval);Boolean InBounds(VWorld * world, Vector Pos);