#pragma once#define INITIALROCKETS 10#define INITIALSHIELDS 10.0#define MAXROCKETS 50#define MAXSHIELDS 100.0#include "ModelManager.h"#include "VectorText.h"typedef struct VPlayer{	int NumRockets;	int Shields;} VPlayer;typedef struct VConsole {  VModel CockpitModel;  VPlayer * p;  int * f;} VConsole;void InitConsole(VConsole * c, VPlayer * p, int * FramesPerSecond);void CleanUpConsole(VConsole * c);void DrawConsole(VConsole * c);