#pragma once #define INITIALROCKETS 10 #define INITIALSHIELDS 10.0 #define MAXROCKETS 50 #define MAXSHIELDS 100.0 #include "ModelManager.h" #include "VectorText.h" typedef struct VPlayer { int NumRockets; int Shields; } VPlayer; typedef struct VConsole { VModel CockpitModel; VPlayer * p; int * f; } VConsole; void InitConsole(VConsole * c, VPlayer * p, int * FramesPerSecond); void CleanUpConsole(VConsole * c); void DrawConsole(VConsole * c);