#pragma once #include #include "Enemies.h" #include "ObjectWrapper.h" #include "ModelManager.h" typedef struct VLevel { struct Room { VObject Ground; VObject Walls[4]; Boolean IsWall[4]; } Rooms[5][5]; short Cells[5][5]; VObjectWrapper * Objects; } VLevel; void LoadLevel(VLevel * l, char * name, void * w); void DrawLevel(VLevel * l); void CleanUpLevel(VLevel * l);