#pragma once#include "GameManager.h"#ifndef __MWERKS__  #include "Camera.c"  #include "Console.c"  #include "Enemies.c"  #include "Explosion.c"  #include "GameManager.c"  #include "MenuManager.c"  #include "ModelManager.c"  #include "ObjectManager.c"  #include "ObjectWrapper.c"  #include "PhysicsManager.c"  #include "Powerups.c"  #include "Quaternions.c"  #include "Vectors.c"  #include "VectorText.c"  #include "Weapons.c"  #include "WindowManager.c"  #include "WorldManager.c"#endifint main(void){	VGame g;	InitGame(&g);	RunApplicationEventLoop();	CleanUpGame(&g);		return 0;}