#pragma once #include "Vectors.h" #include "Quaternions.h" #include "Camera.h" #include "ObjectWrapper.h" #include "PhysicsManager.h" #include "Console.h" #include "Powerups.h" #include "glu.h" #define PLAYERSHIPRADIUS 0.4 typedef struct VWorld { VObject CrossHair; VObject Environment; VCamera Camera; VPhysics Physics; VConsole Console; VObjectWrapper * Objects; } VWorld; void InitWorld(VWorld * world); void CleanUpWorld(VWorld * world); void DrawCrossHair(VWorld * world); void RunWorld(VWorld * world, float interval); void DrawWorld(VWorld * world, float interval);