#include "VectorText.h"static void BuildVectorFont(GLint ListBase) {  glNewList((ListBase + ' '), GL_COMPILE);  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '.'), GL_COMPILE);  glBegin(GL_POINTS);  glVertex2f(0.005, 0.0);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '0'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0075, 0.02);  glVertex2f(0.01, 0.015);  glVertex2f(0.01, 0.005);  glVertex2f(0.0075, 0.0);  glVertex2f(0.0025, 0.0);  glVertex2f(0.0, 0.005);  glVertex2f(0.0, 0.015);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0075, 0.0);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '1'), GL_COMPILE);  glBegin(GL_LINES);  glVertex2f(0.0, 0.0);  glVertex2f(0.01, 0.0);  glVertex2f(0.005, 0.0);  glVertex2f(0.005, 0.02);  glVertex2f(0.005, 0.02);  glVertex2f(0.002, 0.019);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '2'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.0, 0.0175);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0075, 0.02);  glVertex2f(0.01, 0.0175);  glVertex2f(0.01, 0.015);  glVertex2f(0.0, 0.0);  glVertex2f(0.01, 0.0);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '3'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.0, 0.0175);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0075, 0.02);  glVertex2f(0.01, 0.0175);  glVertex2f(0.01, 0.0125);  glVertex2f(0.005, 0.01);  glVertex2f(0.01, 0.0075);  glVertex2f(0.01, 0.0025);  glVertex2f(0.0075, 0.0);  glVertex2f(0.0025, 0.0);  glVertex2f(0.0, 0.0025);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '4'), GL_COMPILE);  glBegin(GL_LINES);  glVertex2f(0.0075, 0.0);  glVertex2f(0.0075, 0.02);  glVertex2f(0.01, 0.01);  glVertex2f(0.0, 0.01);  glVertex2f(0.0, 0.01);  glVertex2f(0.0, 0.02);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '5'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.01, 0.02);  glVertex2f(0.0, 0.02);  glVertex2f(0.0, 0.0075);  glVertex2f(0.0025, 0.01);  glVertex2f(0.0075, 0.01);  glVertex2f(0.01, 0.0075);  glVertex2f(0.01, 0.0025);  glVertex2f(0.0075, 0.0);  glVertex2f(0.0, 0.0);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '6'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.01, 0.02);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0, 0.0175);  glVertex2f(0.0, 0.0025);  glVertex2f(0.0025, 0.0);  glVertex2f(0.0075, 0.0);  glVertex2f(0.01, 0.0025);  glVertex2f(0.01, 0.01);  glVertex2f(0.0075, 0.0125);  glVertex2f(0.0025, 0.0125);  glVertex2f(0.0, 0.01);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '7'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.005, 0.0);  glVertex2f(0.005, 0.01);  glVertex2f(0.01, 0.02);  glVertex2f(0.0, 0.02);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '8'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.0025, 0.01);  glVertex2f(0.0, 0.0125);  glVertex2f(0.0, 0.0175);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0075, 0.02);  glVertex2f(0.01, 0.0175);  glVertex2f(0.01, 0.0125);  glVertex2f(0.0075, 0.01);  glVertex2f(0.0025, 0.01);  glVertex2f(0.0, 0.0075);  glVertex2f(0.0, 0.0025);  glVertex2f(0.0025, 0.0);  glVertex2f(0.0075, 0.0);  glVertex2f(0.01, 0.0025);  glVertex2f(0.01, 0.0075);  glVertex2f(0.0075, 0.01);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + '9'), GL_COMPILE);  glBegin(GL_LINE_STRIP);  glVertex2f(0.0, 0.0);  glVertex2f(0.0075, 0.0);  glVertex2f(0.01, 0.0025);  glVertex2f(0.01, 0.0175);  glVertex2f(0.0075, 0.02);  glVertex2f(0.0025, 0.02);  glVertex2f(0.0, 0.0175);  glVertex2f(0.0, 0.01);  glVertex2f(0.0025, 0.0075);  glVertex2f(0.0075, 0.0075);  glVertex2f(0.01, 0.01);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();    glNewList((ListBase + 'A'), GL_COMPILE);  glBegin(GL_LINES);  glVertex2f(0.0, 0.0);  glVertex2f(0.005, 0.02);  glVertex2f(0.005, 0.02);  glVertex2f(0.01, 0.0);  glVertex2f(0.0025, 0.01);  glVertex2f(0.0075, 0.01);  glEnd();  glTranslatef(0.013, 0.0, 0.0);  glEndList();}GLint FontDisplayListBase() {  static GLint ListBase = -1;    if (ListBase == -1) {    ListBase = glGenLists(128);    BuildVectorFont(ListBase);  }  return ListBase;}void DrawCStringWithVectorFont(char * string) {  GLint ListBase;    ListBase = FontDisplayListBase();  glListBase(ListBase);  glCallLists(strlen(string), GL_BYTE, string);}