#pragma once #define INITIALROCKETS 10 #define INITIALHEALTH 100.0 #define MAXROCKETS 50 #define MAXHEALTH 100.0 #include "ModelManager.h" #include "VectorText.h" typedef struct VConsole { VModel CockpitModel; int NumberOfRockets; float Health; } VConsole; void InitConsole(VConsole * c); void CleanUpConsole(VConsole * c); void DrawConsole(VConsole * c);