#include "Console.h" void InitConsole(VConsole * c) { InitModel(&c->CockpitModel); BuildCockpitModel(&c->CockpitModel); c->NumberOfRockets = INITIALROCKETS; c->Health = INITIALHEALTH; } void CleanUpConsole(VConsole * c) { #pragma unused(c) } void DrawConsole(VConsole * c) { char string[16]; glDisable(GL_DEPTH_TEST); glPushMatrix(); glLoadIdentity(); DrawModel(&c->CockpitModel); glTranslatef(-0.5, -1.0, -1.6); glScalef(2.0, 2.0, 2.0); glColor4f(1.0, 1.0, 1.0, 1.0); sprintf(string, "%d", c->NumberOfRockets); DrawCStringWithVectorFont(string); glPopMatrix(); glEnable(GL_DEPTH_TEST); }