#pragma once#include "Vectors.h"#include "GameManager.h"#define SHIPTURNING 0.001#define SHIPACCELERATION 0.0001#define NOGRAVITYSPEEDMULTIPLIER 4typedef struct VPhysics {  Vector Gravity; /* Gravity strength and direction */  float WindResistance; /* Range: [0.0, 1.0] */  float MaxSpeed; /* Maximum magnitude of Momentum vector */  Vector Momentum;} VPhysics;void InitPhysics(VPhysics * p);void CleanUpPhysics(VPhysics * p);void PushShip(VPhysics * p, Vector * push);void TurnShip(VPhysics * p, int direction, float amount, Vector * front, Vector * right, Vector * up);void RunPhysics(VPhysics * p, Vector * position, Vector * front, Vector * right, Vector * up, float interval);#ifndef __MWERKS__  #include "Vectors.c"#endif