#pragma once#include <Carbon.h>#include "agl.h"#include "gl.h"#include "glu.h"#include <stdio.h>#define WINDOWH 800#define WINDOWV 600typedef struct VWindow{	WindowRef TheWindow;	Boolean IsFullScreen;	AGLContext Windowed;	AGLContext FullScreen;	Boolean quitOnClose;} VWindow;void InitWindow(VWindow * w);void TransWindow(WindowRef w, Boolean vis);void CreateFullScreenContext(VWindow * w);void CreateWindowedContext(VWindow * w);void CleanUpWindow(VWindow * w);