#pragma once#include "ObjectManager.h"#include "Vectors.h"#include "ModelManager.h"#ifndef __MWERKS__  #include "ObjectManager.c"  #include "Vectors.c"  #include "ModelManager.c"#endif#define MAXBULLETDISTANCE (20.0 * 20)#define MAXROCKETDISTANCE (100.0 * 100)#define ROCKETROTATERATE 0.002enum weaponTypes {  WEAPONTYPEBULLET,  WEAPONTYPEROCKET  /* Add more as necessary. Rockets? Bombs? Mines? */};typedef struct VWeapon {  int Type;  Vector InitialPos;  Vector Target;  VObject Object;  struct VWeapon * next;  Boolean taggedForRemoval;} VWeapon;void InitWeapon(VWeapon * w, int type);void CleanUpWeapon(VWeapon * w);void StartWeapon(VWeapon * w, Vector * startPos, Vector * target, Vector * forward, Vector * up);void RunWeapon(VWeapon * w, float interval, VObject * ObjectList);void DrawWeapon(VWeapon * w);