#pragma once#include <Carbon.h>typedef struct Vector{	float x;	float y;	float z;} Vector;void AddVector(Vector * v1, Vector * v2, Vector * v3);void SubtractVector(Vector * v1, Vector * v2, Vector * v3);void MultiplyVector(Vector * v1, Vector * v2, Vector * v3);void DivideVector(Vector * v1, Vector * v2, Vector * v3);void CrossProduct(Vector * v1, Vector * v2, Vector * v3);void NormalizeVector(Vector * v);void RotateVector(Vector * v, Vector * rotate);void AbsoluteVector(Vector * v);float VectorMagnitude(Vector * v);