#pragma once #include "Vectors.h" #include "ModelManager.h" #ifndef __MWERKS__ #include "ModelManager.c" #endif typedef struct VObject { Vector Position; Vector Rotation; VModel Model; } VObject; void InitObject(VObject * o); void CleanUpObject(VObject * o); void MoveObjectToPoint(VObject * o, Vector * p); void RotateObject(VObject * o, Vector * r); void DrawObject(VObject * o); void CalculateObjectMaxBounds(VObject * o); /* Maybe try maxRadius */