#pragma once#include <Carbon.h>#include <math.h>typedef struct Quaternion{	float w;	Vector v;} Quaternion;void RotateQuaternion(Vector * v, float Angle, Quaternion * q);void MultiplyQuaternion(Quaternion * q1, Quaternion * q2, Quaternion * q3);void Vector2Quaternion(Vector * v, Quaternion * q);void Quaternion2Vector(Quaternion * q, Vector * v);void ConjugateQuaternion(Quaternion * q);float QuaternionMagnitude(Quaternion * q);void NormalizeQuaternion(Quaternion * q);