#pragma once#include "WindowManager.h"#include "MenuManager.h"#include "WorldManager.h"#include "Vectors.h"#ifndef __MWERKS__	#include "WindowManager.c"	#include "MenuManager.c"	#include "WorldManager.c"	#include "Vectors.c"#endif#define CAMERASPEED 0.001#define ROTATESPEED 0.0003#define STATIONARY 0#define FORWARDS 1#define BACKWARDS 2#define LEFT 3#define RIGHT 4#define UP 5#define DOWN 6typedef struct VGame{	EventLoopTimerRef timerRef;	VWindow w;	VMenu m;	VWorld world;	Vector cMovement;	Vector cRotate;		int Direction;		UnsignedWide lastTime;	/* Temporary: for testing */	GLUquadricObj * Sphere;	float Rot;} VGame;void InitGame(VGame * g);void RunGame(VGame * g);void CleanUpGame(VGame * g);