Dark Messages You begin in the adventurer's guild where you are shown a replica of a sacred golden shield which had been stolen. During the guild's council you were chosen to be the one to find the shield because of your lust for adventure. They tell you to first take the key in their guild and then go to the indoor boat tat is within the walls of the Dark Messages Inn. There will be another key there that can be useful to your adventure. From there you go on with your quest to find the golden shield. Two last things they tell you are that you should notice the magical floors 'flash' and that you are welcome to use their boats. This is my second and largest explorer game. It should be challenging and hard. I would recommend a very strong character to go through this adventure. Many of the monsters are tough or take you by surprise. I have cleverly hidden many traps also. I also have a shorter, easier game called Hunt House. It can be won by a fairly begining character (I think) even if you must run back and forth to the healing fountains. If you would like to comment on either of my games, please, send me a note over E-mail. I go by the code name SRC. (Jan. 1, 1992 5:41PM)