PROJECT_NAME = explorer # VERSION_MAJOR, VERSION_MINOR, and VERSION_TWEAK are available as preprocessor macros for all source files in the project VERSION_MAJOR = 0 VERSION_MINOR = 0 VERSION_TWEAK = 0 PROJECT_VERSION = ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_TWEAK} EXECUTABLE_TARGETS = unittest picutil APPLICATION_TARGETS = mainapp # TARGET_NAME_${target} required for each target of any type; HUMAN_READABLE_TARGET_NAME_${target} required for each application target. Default values for TARGET_NAME_* shown below. #TARGET_NAME_library = libstem_${PROJECT_NAME} #TARGET_NAME_unittest = ${PROJECT_NAME}_unittest #TARGET_NAME_testharness = ${PROJECT_NAME}_testharness #TARGET_NAME_mainapp = ${PROJECT_NAME} HUMAN_READABLE_TARGET_NAME_mainapp = Explorer # Patterns: PLATFORMS, PLATFORMS_${target} PLATFORMS_mainapp = macosx linux windows android iphonesimulator iphoneos # Patterns: CCFLAGS, CCFLAGS_${target}, CCFLAGS_${configuration}, CCFLAGS_${platform}, CCFLAGS_${target}_${configuration}, CCFLAGS_${target}_${platform}, CCFLAGS_${configuration}_${platform}, CCFLAGS_${target}_${configuration}_${platform} CCFLAGS_mainapp = CCFLAGS_mainapp_linux = -I build/generated # Patterns: LINKFLAGS, LINKFLAGS_${target}, LINKFLAGS_${configuration}, LINKFLAGS_${platform}, LINKFLAGS_${target}_${configuration}, LINKFLAGS_${target}_${platform}, LINKFLAGS_${configuration}_${platform} LINKFLAGS = # STEM_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each stem library to be linked when building # Patterns: STEM_LIBRARY_DEPENDENCIES, STEM_LIBRARY_DEPENDENCIES_${target}, STEM_LIBRARY_DEPENDENCIES_${platform}, STEM_LIBRARY_DEPENDENCIES_${target}_${platform} STEM_LIBRARY_DEPENDENCIES_mainapp = \ 3dmodelio/latest \ audioplayer/latest \ binaryserialization/latest \ dynamictypes/latest \ font/latest \ gamemath/latest \ gamepad/latest \ inputcontroller/latest \ jsonserialization/latest \ pcmaudio/latest \ pngimageio/latest \ preferences/latest \ resourcemanager/latest \ renderer/latest \ screenmanager/latest \ serialization/latest \ shadercollection/latest \ shell/latest \ stemobject/latest \ uitoolkit/latest \ utilities/latest \ vorbisaudioio/latest STEM_LIBRARY_DEPENDENCIES_mainapp_macosx = nsopenglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_iphonesimulator = eaglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_iphoneos = eaglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_windows = wglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_linux = glxshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_android = eglshell/latest STEM_LIBRARY_DEPENDENCIES_unittest = unittest/latest STEM_LIBRARY_DEPENDENCIES_picutil = \ bitmapimage/latest \ pngimageio/latest \ renderer/latest \ utilities/latest # THIRDPARTY_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each thirdparty library to be linked when building # Patterns: THIRDPARTY_LIBRARY_DEPENDENCIES, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}, THIRDPARTY_LIBRARY_DEPENDENCIES_${platform}, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}_${platform} THIRDPARTY_LIBRARY_DEPENDENCIES_mainapp = # Additional build prerequisites per target # Patterns: PREREQS, PREREQS_${target} PREREQS = SOURCES_mainapp = \ source/${PROJECT_NAME}/Atoms.c \ source/${PROJECT_NAME}/ExplorerGraphics.c \ source/${PROJECT_NAME}/ExplorerScenario.c \ source/${PROJECT_NAME}/GameScreen.c \ source/${PROJECT_NAME}/GameSession.c \ source/${PROJECT_NAME}/InputMapDefaults.c \ source/${PROJECT_NAME}/main.c \ source/${PROJECT_NAME}/MapViewScreen.c \ source/${PROJECT_NAME}/SharedDefinitions.c SOURCES_picutil = \ source/${PROJECT_NAME}/ExplorerGraphics.c \ source/${PROJECT_NAME}/picutil.c # Executable targets named "unittest" should usually specify only SOURCES_unittest_suites, which must contain only test suite files. # If files other than test suites are required, specify SOURCES_unittest. SOURCES_unittest_suites = EMBEDFILES_mainapp = \ resources/InputMapSchema.bin # Patterns: RESOURCES, RESOURCES_${target}, RESOURCES_${platform}, RESOURCES_${target}_${platform} RESOURCES_mainapp = \ build/generated/explorer.bitmapfont \ build/generated/interface_atlas.png \ build/generated/interface.atlas \ resources/Explorer.Data \ resources/Explorer.Pic \ resources/Islands \ resources/Lyle.Valley \ resources/Nor.Forest RESOURCES_mainapp_macosx = \ resources/Icon.icns RESOURCES_mainapp_iphoneos = \ resources/Icon-72.png \ resources/Icon-72@2x.png \ resources/Icon.png \ resources/Icon@2x.png RESOURCES_mainapp_iphonesimulator = ${RESOURCES_mainapp_iphoneos} GENERATED_BITMAP_FONTS = \ resources/atlas_data/explorerfont_makefont_config.json GENERATED_TEXTURE_ATLASES = \ resources/atlas_data/texturepacker_config.json GENERATED_ICON_linux = \ resources/Icon_256x256.png # Patterns: LINKFILES, LINKFILES_${target}, LINKFILES_${platform}, LINKFILES_${target}_${platform} LINKFILES_mainapp_windows_i386 = \ build/intermediate/icon_win32.coff LINKFILES_mainapp_windows_x86_64 = \ build/intermediate/icon_win64.coff STEM_JAR_DEPENDENCIES_mainapp = \ eglshell/latest GENERATE_ANDROID_PACKAGE_NAME_mainapp = com.ludobloom.${PROJECT_NAME} GENERATE_ANDROID_CLASS_NAME_mainapp = ${PROJECT_NAME}MainActivity USE_DEFAULT_ICONS_mainapp = true # Pattern: PLIST_FILE_${target}_${platform} (required for application targets on macosx, iphoneos, and iphonesimulator) PLIST_FILE_mainapp_macosx = resources/Info_mainapp_macosx.plist PLIST_FILE_mainapp_iphonesimulator = resources/Info_mainapp_iphone.plist PLIST_FILE_mainapp_iphoneos = resources/Info_mainapp_iphone.plist # Postamble to invoke stemconfig makefile. Do not modify. UNAME = ${shell uname} ifeq (${UNAME},Linux) STEM_SHARED_DIR ?= /usr/local/stem else ifeq (${UNAME},Darwin) STEM_SHARED_DIR ?= /usr/local/stem else STEM_SHARED_DIR ?= C:/stem endif include ${STEM_SHARED_DIR}/Makefile.global