attribute vec4 vertexPositionAttrib; attribute vec2 vertexTexCoordAttrib; attribute vec4 vertexColorAttrib; uniform mat4 projectionMatrix; uniform mat4 modelviewMatrix; varying lowp vec4 vertexColorVarying; varying mediump vec2 vertexTexCoordVarying; void main() { vertexColorVarying = vertexColorAttrib; vertexTexCoordVarying = vertexTexCoordAttrib; gl_Position = projectionMatrix * modelviewMatrix * vertexPositionAttrib; }