#import <UIKit/UIKit.h>

@class EAGLView, MazeController;

@interface QnDMaze_iPhoneAppDelegate : NSObject <UIApplicationDelegate> {
	IBOutlet UIWindow * window;
	IBOutlet EAGLView * glView;
	
	@private
	MazeController * mazeController;
	double lastTime;
	double slop;
}

@property (nonatomic, retain) UIWindow * window;
@property (nonatomic, retain) EAGLView * glView;

- (void) drawScene;

- (void) rotateLeft;
- (void) rotateRight;
- (void) rotateUp;
- (void) rotateDown;
- (void) moveForward;

@end

