#import @class EAGLView, MazeController; @interface QnDMaze_iPhoneAppDelegate : NSObject { IBOutlet UIWindow * window; IBOutlet EAGLView * glView; @private MazeController * mazeController; double lastTime; double slop; } @property (nonatomic, retain) UIWindow * window; @property (nonatomic, retain) EAGLView * glView; - (void) drawScene; - (void) rotateLeft; - (void) rotateRight; - (void) rotateUp; - (void) rotateDown; - (void) moveForward; @end