#import #include "Types.h" @class Camera, Maze; @interface MazeController : NSObject { Camera * camera; Maze * maze; int levelIndex; IntVector position; IntVector facing; } - (void) run; - (void) draw; - (void) rotateLeft; - (void) rotateRight; - (void) rotateUp; - (void) rotateDown; - (void) moveForward; @end