#import #include "Vector.h" #include "Types.h" typedef struct MazeCell MazeCell; struct MazeCell { BOOL leftWall; BOOL rightWall; BOOL bottomWall; BOOL topWall; BOOL backWall; BOOL frontWall; float red; float green; float blue; int partitionID; }; @interface Maze : NSObject { int sizeX; int sizeY; int sizeZ; MazeCell * cells; int firstCellIndex; int lastCellIndex; } - (void) generateNewMazeWithSizeX: (int) x sizeY: (int) y sizeZ: (int) z; - (int) cellIndexForGridPositionX: (int) x Y: (int) y Z: (int) z; - (IntVector) gridPositionForCellIndex: (int) cellIndex; - (Vector) spatialPositionForCellIndex: (int) cellIndex; - (int) firstCellIndex; - (int) lastCellIndex; - (MazeCell *) cellAtIndex: (int) cellIndex; - (void) draw; @end