1.3.0 * Improved frame rate on Mac OS X * Upgraded to newer stem technology 1.2.2 * Fixed bugs and nondeterminism in recording and playback * Fixed a bug that caused GameplayState's run loop to run the maximum number of times when restarting after beating the game * Gamepad polling no longer causes noticeable stuttering on Linux 1.2.1 * Menu screens and pause screen can now be controlled with a gamepad * Simple win screen added * Pause can now be mapped to gamepad buttons or keys other than escape * Graphical tweaks * Several new sounds added * Boss mechanic tweaks: Can't be pushed around as much, projectiles don't travel as far, final boss sword swing is slightly sower * Ranger shots are now affected (somewhat) by player velocity * Xbox 360 controller is now assigned a default button mapping on Mac OS X and Windows 1.2.0 * New door graphics * Added effects for picking up keys and apples * Added damage/healing numbers * Added application icon on Windows * Compatibility with pre-1.5 OpenGL * Basic iPhone support * Fixed audio lag on Windows * Fixed a bug that could cause music not to loop correctly after dying * Player no longer loses velocity when exiting a room * Fixed a bug that allowed enemies to sometimes see through doors 1.1.1 * Fixed a crash that sometimes occurred while parsing dungeons on Windows * Music now loops correctly on Windows * Fixed a bug that caused staircases to randomly switch directions after dying in a room containing one 1.1.0 * Dying in the game will now restart the player at the beginning of the current room * Fixed a bug that caused enemies to be able to see through doors in some cases * Speedster dash damage is no longer neutralized after picking up a powerup