#ifndef __ENGINE_SERIALIZATION_UTILITIES_H__ #define __ENGINE_SERIALIZATION_UTILITIES_H__ #include "3dmath/Quaternion.h" #include "3dmath/Vector.h" #include "bones/BoneAnimationSequence.h" struct JSONNode; struct Skeleton; struct BoneAnimationList * BoneAnimationList_fromJSON(struct JSONNode * rootNode); void BoneAnimationList_loadJSON(struct BoneAnimationList * self, struct JSONNode * rootNode); struct BoneAnimationSequence_keyframe_boneTransform BoneAnimationSequence_keyframe_boneTransform_fromJSON(struct JSONNode * rootNode); struct BoneAnimationSequence_keyframe BoneAnimationSequence_keyframe_fromJSON(struct JSONNode * rootNode); BoneAnimationSequence * BoneAnimationSequence_fromJSON(struct JSONNode * rootNode); Quaternion Quaternion_fromJSON(struct JSONNode * rootNode); struct Skeleton * Skeleton_fromJSON(struct JSONNode * rootNode); void Skeleton_loadJSON(struct Skeleton * self, struct JSONNode * rootNode); Vector3 Vector3_fromJSON(struct JSONNode * rootNode); #endif