PROJECT_NAME = visualizations # VERSION_MAJOR, VERSION_MINOR, and VERSION_TWEAK are available as preprocessor macros for all source files in the project VERSION_MAJOR = 0 VERSION_MINOR = 0 VERSION_TWEAK = 0 PROJECT_VERSION = ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_TWEAK} EXECUTABLE_TARGETS = unittest APPLICATION_TARGETS = mainapp # TARGET_NAME_${target} required for each target of any type; HUMAN_READABLE_TARGET_NAME_${target} required for each application target. Default values for TARGET_NAME_* shown below. #TARGET_NAME_library = libstem_${PROJECT_NAME} #TARGET_NAME_unittest = ${PROJECT_NAME}_unittest #TARGET_NAME_testharness = ${PROJECT_NAME}_testharness #TARGET_NAME_mainapp = ${PROJECT_NAME} HUMAN_READABLE_TARGET_NAME_mainapp = Visualizations # Patterns: PLATFORMS, PLATFORMS_${target} PLATFORMS_mainapp = macosx iphonesimulator iphoneos linux windows android # Patterns: CCFLAGS, CCFLAGS_${target}, CCFLAGS_${configuration}, CCFLAGS_${platform}, CCFLAGS_${target}_${configuration}, CCFLAGS_${target}_${platform}, CCFLAGS_${configuration}_${platform}, CCFLAGS_${target}_${configuration}_${platform} CCFLAGS_linux32 = -Wno-unused-result CCFLAGS_linux64 = -Wno-unused-result CCFLAGS_mainapp = # Patterns: LINKFLAGS, LINKFLAGS_${target}, LINKFLAGS_${configuration}, LINKFLAGS_${platform}, LINKFLAGS_${target}_${configuration}, LINKFLAGS_${target}_${platform}, LINKFLAGS_${configuration}_${platform} LINKFLAGS = # STEM_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each stem library to be linked when building # Patterns: STEM_LIBRARY_DEPENDENCIES, STEM_LIBRARY_DEPENDENCIES_${target}, STEM_LIBRARY_DEPENDENCIES_${platform}, STEM_LIBRARY_DEPENDENCIES_${target}_${platform} STEM_LIBRARY_DEPENDENCIES_mainapp = \ 3dmodelio/latest \ dynamictypes/latest \ gamemath/latest \ glbitmapfont/latest \ glgraphics/latest \ jsonserialization/latest \ pngimageio/latest \ resourcemanager/latest \ screenmanager/latest \ serialization/latest \ shadercollection/latest \ shell/latest \ uitoolkit/latest STEM_LIBRARY_DEPENDENCIES_mainapp_macosx = nsopenglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_iphonesimulator = eaglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_iphoneos = eaglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_windows = wglshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_linux = glxshell/latest STEM_LIBRARY_DEPENDENCIES_mainapp_android = eglshell/latest STEM_LIBRARY_DEPENDENCIES_unittest = unittest/latest # THIRDPARTY_LIBRARY_DEPENDENCIES is specified as ${PROJECT_NAME}/${PROJECT_VERSION} for each thirdparty library to be linked when building # Patterns: THIRDPARTY_LIBRARY_DEPENDENCIES, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}, THIRDPARTY_LIBRARY_DEPENDENCIES_${platform}, THIRDPARTY_LIBRARY_DEPENDENCIES_${target}_${platform} THIRDPARTY_LIBRARY_DEPENDENCIES_mainapp = # Additional build prerequisites per target # Patterns: PREREQS, PREREQS_${target} PREREQS = SOURCES_mainapp = \ source/${PROJECT_NAME}/Atoms.c \ source/${PROJECT_NAME}/BezierCurveScreen.c \ source/${PROJECT_NAME}/main.c \ source/${PROJECT_NAME}/LineIntersectionScreen.c \ source/${PROJECT_NAME}/RandomNumberScreen.c \ source/${PROJECT_NAME}/ThreePointCurveScreen.c \ source/${PROJECT_NAME}/TriangleIntersectionScreen.c \ source/${PROJECT_NAME}/VectorProjectionScreen.c # Executable targets named "unittest" should usually specify only SOURCES_unittest_suites, which must contain only test suite files. # If files other than test suites are required, specify SOURCES_unittest. SOURCES_unittest_suites = # Patterns: RESOURCES, RESOURCES_${target}, RESOURCES_${platform}, RESOURCES_${target}_${platform} RESOURCES_mainapp = \ build/generated/15pt.bitmapfont \ build/generated/testappearance_atlas.png \ build/generated/testappearance.atlas # Patterns: LINKFILES, LINKFILES_${target}, LINKFILES_${platform}, LINKFILES_${target}_${platform} STEM_JAR_DEPENDENCIES_mainapp = \ eglshell/latest GENERATE_ANDROID_PACKAGE_NAME_mainapp = com.ludobloom.${PROJECT_NAME} GENERATE_ANDROID_CLASS_NAME_mainapp = StemTemplateMainActivity USE_DEFAULT_ICONS_mainapp = true # Pattern: PLIST_FILE_${target}_${platform} (required for application targets on macosx, iphoneos, and iphonesimulator) PLIST_FILE_mainapp_macosx = resources/Info_mainapp_macosx.plist PLIST_FILE_mainapp_iphonesimulator = resources/Info_mainapp_iphone.plist PLIST_FILE_mainapp_iphoneos = resources/Info_mainapp_iphone.plist # Postamble to invoke stemconfig makefile. Do not modify. UNAME = ${shell uname} ifeq (${UNAME},Linux) STEM_SHARED_DIR ?= /usr/local/stem else ifeq (${UNAME},Darwin) STEM_SHARED_DIR ?= /usr/local/stem else STEM_SHARED_DIR ?= C:/stem endif include ${STEM_SHARED_DIR}/Makefile.global TEXTUREPACKER_DIR = ${STEM_SHARED_DIR}/texturepacker/1.0.0 TEXTUREPACKER_BUILD_DIR_macosx = profile-macosx TEXTUREPACKER_BUILD_DIR_windows = profile-windows-x86_64 TEXTUREPACKER_BUILD_DIR_linux = profile-linux-x86_64 build/generated/15ptfont.atlas build/generated/15pt.bitmapfont: resources/atlas_data/15ptfont_info.json resources/atlas_data/15ptfont_makefont_config.json resources/atlas_data/15ptfont.png | build/generated ${TEXTUREPACKER_DIR}/makefont/${TEXTUREPACKER_BUILD_DIR_${HOST_PLATFORM}}/makefont -c resources/atlas_data/15ptfont_makefont_config.json build/generated/testappearance_atlas.png build/generated/testappearance.atlas: resources/atlas_data/texturepacker_config.json build/generated/15ptfont.atlas ${TEXTUREPACKER_DIR}/texturepacker/${TEXTUREPACKER_BUILD_DIR_${HOST_PLATFORM}}/texturepacker -c resources/atlas_data/texturepacker_config.json