#version 150 in vec2 position; in vec4 texCoord; in vec4 stencilTexCoord; uniform mat4 projectionTransform; uniform mat4 textureTransform; out vec4 vertTexCoord; out vec4 vertStencilTexCoord; void main() { vertTexCoord = textureTransform * texCoord; vertStencilTexCoord = stencilTexCoord; gl_Position = projectionTransform * vec4(position, 0.0, 1.0); }