[align=center][color=!shortcuts][insert=menu_location:any.wireframe] [insert=menu_shortcut:any.wireframe] [/color][align=left] When active, all faces will be drawn as lines bordering their perimiter rather than filled polygons. This allows geometry that would otherwise be occluded to be visible. In wireframe mode, hit detection behaves differently when using [link=select_mode_vertex]vertex[/link] and [link=select_mode_edge]edge[/link] select modes, no longer being interrupted by face geometry. Lines drawn in wireframe mode use the same vertex colors, textures, and lighting as their solid polygon counterparts. This can be adjusted with [link=show_vertex_colors]Show Vertex Colors[/link], [link=show_textures]Show Textures[/link], and [link=show_lighting]Show Lighting[/link].