[align=center][color=!shortcuts][insert=menu_location:mesh.view_top] [insert=menu_shortcut:mesh.view_top] [/color][align=left] Reorients the camera to view the model from the top, looking directly toward the -Y axis. Any applied roll is canceled, and the camera's up direction is oriented toward the -Z axis. The focal point, zoom, FOV, distance, vanishing point, and projection type are not changed.