[align=center][color=!shortcuts][insert=menu_location:mesh.view_opposite] [insert=menu_shortcut:mesh.view_opposite] [/color][align=left] Inverts the camera orientation to view the model from the opposite side of the current viewpoint. When invoked without holding the Alt key, this operation only rotates the camera on the Y axis, leaving pitch unchanged. If the Alt key is held, the camera's pitch is also inverted.