[align=center][color=!shortcuts][insert=menu_location:mesh.view_mode_texture_map] [insert=menu_shortcut:mesh.view_mode_texture_map] [/color][align=left] Shows a 2D view of the mesh's texture map, suitable for editing texture coordinates. The view can be adjusted with two-dimensional equivalents of [link=camera_controls]camera controls[/link]. Selections in [link=view_mode_geometry]geometry view mode[/link] are shared with texture map view mode, and any change to the selection in one will affect the other. This can be useful for locating a specific face in the texture map when its 3D position is known, or vice versa. Texture maps can be edited manually, or algorithmically created from mesh geometry using [link=operation_unwrap_texture_map]Unwrap Texture Map[/link]. [link=operation_pack_texture_map]Pack Texture Map[/link] can also be used to organize texture map regions into a non-overlapping arrangement. Labels in the bottom right corner of the view, from bottom to top: [list-] [*]Overall space occupied by the texture map if nothing is selected, or of the selection if there is one. [*]Number of regions. A [i]region[/i] is a set of faces contiguously connected in the texture map. Texture connectivity does not necessarily match geometric connectivity. [*]Number of selected items, and identifier of the last selected item when there is a selection. [*]The mouse location in texture space. This label is displayed in orange when the mouse is outside the bounds of the texture. [*]The item under the mouse cursor, if [link=show_mouseover2]Show Mouseover[/link] is enabled. Also shows available items for [link=selection_peeling]selection peeling[/link]. [/list-] While in texture map view, some operations function differently from their 3D counterparts: [list-] [*][link=view_selected]View Selected[/link]: Pans and zooms the texture map view to show the current selection. [*][link=operation_translate]Translate[/link]: Adjusts the selection's position in texture space. Hold [!keybind]Alt when initiating to separate the selection from its adjacencies. [*][link=operation_scale]Scale[/link]: Scales the selection in texture space. Hold [!keybind]Alt when initiating to separate the selection from its adjacencies. [*][link=operation_rotate]Rotate[/link]: Rotates the selection in texture space. Hold [!keybind]Alt when initiating to separate the selection from its adjacencies. [*][link=operation_split_vertices]Split Vertices[/link]: Applies a very small perturbing offset to texture coordinates of the selection to cause it to be considered separate from its adjacencies. Subsequent translate/rotate/scale operations will not affect previously linked portions. [*][link=operation_merge_vertices]Merge Vertices[/link]: An interactive operation allowing two texture regions to be stitched together at a speficied seam. Select a vertex or edge before initiating the operation, then click the point to be merged. [/list-]