[align=center][color=!shortcuts][insert=menu_location:mesh.view_back] [insert=menu_shortcut:mesh.view_back] [/color][align=left] Reorients the camera to view the model from the back, looking directly toward the +Z axis. Any applied roll is canceled, and the camera's up direction is oriented toward the +Y axis. The focal point, zoom, FOV, distance, vanishing point, and projection type are not changed.