[align=center][color=!shortcuts][insert=menu_location:mesh.show_vertex_colors] [insert=menu_shortcut:mesh.show_vertex_colors] [/color][align=left] Controls whether colors assigned as vertex attributes are used during rendering. Requires a color attribute to be present in the mesh's [link=vertex_format]vertex format[/link]. This option can be disabled to view the entire mesh in a uniform color of RGBA #BFBFBFFF (RGBA [nobr]{0.75, 0.75, 0.75, 1.0}[/nobr]). Note that even with vertex colors hidden, mesh colors can still be modulated by a texture if [link=show_textures]show textures[/link] is active and a color texture is applied.